In response, the king chooses to send Carrotus' hero Jazz Jackrabbit, a green hare with a blue LFG-2000 gun, to various planets conquered by Devan that might contain clues to the location of Eva's imprisonment. Enraged by his loss, Devan decides to kidnap Carrotus princess Eva Earlong and hide her on a distant airbase of unknown location to use as ransom. One of such planets, Carrotus, is home to a peaceful hare kingdom that, once confronted by Shell, is able to provide enough resistance to fend him off. An evil mastermind tortoise named Devan Shell begins conquering planets, suppressing any native confrontation. The game is set in a fantasy world based on Aesop's " The Tortoise and the Hare", in which the enmity between tortoises and hares continues even after three thousand years. Secret levels also feature a count-up upon completion that provides the player with extra score points. One level, however, features a mini-boss, while the player assumes control of Jazz in his sidekick bird form. Levels themselves consist of an enormous "grant" area with numerous weapons and items to pick up. The current level is then considered completed and the secret level embarks. Secret level signs feature the question mark instead of Devan's head portrait that must be shot. If the task is accomplished successfully, the player is provided with an extra life.Īside from bonuses, Jazz also features secret levels that can be accessed in specific areas of other levels once in every episode. In these stages, animation switches to a pseudo- 3D ( third-person shooter) of Jazz as he runs on a speedway with the purpose of gathering as many blue diamonds as requested before time runs out, while obstacles try to stop him or slow him down. If Jazz finishes the area with a big red diamond, he gets to enter the bonus stage. If Jazz reaches and shoots the finish sign before time runs out, the player is then provided with additional score points awarded for the remaining time and a perfect score if he picks up all items and/or deals with all enemies. The first game has a timer that starts a number of minutes at the beginning of each level (9 minutes and 59 seconds on Easy mode, 8 minutes on Medium, 6 minutes on Hard, and 4 minutes on Turbo) and counts down to zero on Hard and Turbo, another countdown appears at the top of the screen when there is less than a minute left, and if time expires, Jazz loses a life. Large sets of ammunition can only be collected by being shot from their enclosure. Weapons also vary in numbers and consistency and include (besides the Blaster) Bouncer, Toaster, RF Missile, and TNT sets. There are also several beneficial pick-ups in the game: a "force shield" that protects Jazz from one or four hits, a Hip Hop that shoots enemies, a hoverboard that allows flight, rapid fire/super jump bonuses, a temporary "speed-up" and invincibility, as well as extra lives. Items that the player can pick up usually resemble food, computer hardware components or other familiar shapes, and give 100 score points each. When killed, Jazz starts from the level beginning or at any checkpoint sign that had been reached and shot before. Lives can also be accumulated to the maximum number of ten. Jazz can withstand a limited number of hits (5 on Easy mode, 4 on Medium mode, 3 on Hard or Turbo mode) from harmful objects before losing a life one hit's worth of health can be restored by picking up a carrot. Jazz has a life bar that changes in colour based on how much health Jazz has remaining. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows. Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Gameplay mechanics in Jazz are very similar to Zool 's, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Episodes are tied by a single storyline usually progressing after each episode is finished. The final level of every episode features a boss that the player must deal with in order to complete the level. Each episode have an additional secret level (in the first you control bird Hip Hop and in later regular Jazz). Each episode has three planets, with every planet itself consisting of two levels. The game was originally divided into six episodes. Gameplay Jazz shooting at an enemy on Diamondus level, The yellow stars indicate temporary invincibility. On November 30, 2017, the game was re-released on GOG.com along with Jazz Jackrabbit 2, with support for Windows, macOS, and Linux. It was released for MS-DOS-based computers. Jazz Jackrabbit is a 1994 platform game developed and published by Epic MegaGames.
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